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The Mark of Kri
Built, textured and lit levels as an environment artist and was the chief effects artist. Animated water,
waterfalls, fire, lava, sparks,mist, steam and smoke, sky domes and atmospheric effects. The game engine had very limited particle
abilities, I had to figure out ways to generate effects using scrolling, animated and overlapping textures, vertex transparency
and polygon sorting, really proud of the solutions I came up with to overcome those limitations
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